Commit 65f25da4 authored by Daniel Mack's avatar Daniel Mack Committed by Takashi Iwai

ALSA: usb-audio: unify constants from specification

Move more definitions from private enums to appropriate header files.
Signed-off-by: default avatarDaniel Mack <daniel@caiaq.de>
Signed-off-by: default avatarTakashi Iwai <tiwai@suse.de>
parent 79f920fb
......@@ -47,6 +47,15 @@
#define UAC_FORMAT_TYPE 0x02
#define UAC_FORMAT_SPECIFIC 0x03
/* A.7 Processing Unit Process Types */
#define UAC_PROCESS_UNDEFINED 0x00
#define UAC_PROCESS_UP_DOWNMIX 0x01
#define UAC_PROCESS_DOLBY_PROLOGIC 0x02
#define UAC_PROCESS_STEREO_EXTENDER 0x03
#define UAC_PROCESS_REVERB 0x04
#define UAC_PROCESS_CHORUS 0x05
#define UAC_PROCESS_DYN_RANGE_COMP 0x06
/* A.8 Audio Class-Specific Endpoint Descriptor Subtypes */
#define UAC_EP_GENERAL 0x01
......@@ -73,6 +82,60 @@
#define UAC_GET_STAT 0xff
/* A.10 Control Selector Codes */
/* A.10.1 Terminal Control Selectors */
#define UAC_TERM_COPY_PROTECT 0x01
/* A.10.2 Feature Unit Control Selectors */
#define UAC_FU_MUTE 0x01
#define UAC_FU_VOLUME 0x02
#define UAC_FU_BASS 0x03
#define UAC_FU_MID 0x04
#define UAC_FU_TREBLE 0x05
#define UAC_FU_GRAPHIC_EQUALIZER 0x06
#define UAC_FU_AUTOMATIC_GAIN 0x07
#define UAC_FU_DELAY 0x08
#define UAC_FU_BASS_BOOST 0x09
#define UAC_FU_LOUDNESS 0x0a
#define UAC_CONTROL_BIT(CS) (1 << ((CS) - 1))
/* A.10.3.1 Up/Down-mix Processing Unit Controls Selectors */
#define UAC_UD_ENABLE 0x01
#define UAC_UD_MODE_SELECT 0x02
/* A.10.3.2 Dolby Prologic (tm) Processing Unit Controls Selectors */
#define UAC_DP_ENABLE 0x01
#define UAC_DP_MODE_SELECT 0x02
/* A.10.3.3 3D Stereo Extender Processing Unit Control Selectors */
#define UAC_3D_ENABLE 0x01
#define UAC_3D_SPACE 0x02
/* A.10.3.4 Reverberation Processing Unit Control Selectors */
#define UAC_REVERB_ENABLE 0x01
#define UAC_REVERB_LEVEL 0x02
#define UAC_REVERB_TIME 0x03
#define UAC_REVERB_FEEDBACK 0x04
/* A.10.3.5 Chorus Processing Unit Control Selectors */
#define UAC_CHORUS_ENABLE 0x01
#define UAC_CHORUS_LEVEL 0x02
#define UAC_CHORUS_RATE 0x03
#define UAC_CHORUS_DEPTH 0x04
/* A.10.3.6 Dynamic Range Compressor Unit Control Selectors */
#define UAC_DCR_ENABLE 0x01
#define UAC_DCR_RATE 0x02
#define UAC_DCR_MAXAMPL 0x03
#define UAC_DCR_THRESHOLD 0x04
#define UAC_DCR_ATTACK_TIME 0x05
#define UAC_DCR_RELEASE_TIME 0x06
/* A.10.4 Extension Unit Control Selectors */
#define UAC_XU_ENABLE 0x01
/* MIDI - A.1 MS Class-Specific Interface Descriptor Subtypes */
#define UAC_MS_HEADER 0x01
#define UAC_MIDI_IN_JACK 0x02
......@@ -463,31 +526,6 @@ struct uac_iso_endpoint_descriptor {
#define UAC_EP_CS_ATTR_PITCH_CONTROL 0x02
#define UAC_EP_CS_ATTR_FILL_MAX 0x80
/* A.10.2 Feature Unit Control Selectors */
#define UAC_FU_CONTROL_UNDEFINED 0x00
#define UAC_MUTE_CONTROL 0x01
#define UAC_VOLUME_CONTROL 0x02
#define UAC_BASS_CONTROL 0x03
#define UAC_MID_CONTROL 0x04
#define UAC_TREBLE_CONTROL 0x05
#define UAC_GRAPHIC_EQUALIZER_CONTROL 0x06
#define UAC_AUTOMATIC_GAIN_CONTROL 0x07
#define UAC_DELAY_CONTROL 0x08
#define UAC_BASS_BOOST_CONTROL 0x09
#define UAC_LOUDNESS_CONTROL 0x0a
#define UAC_FU_MUTE (1 << (UAC_MUTE_CONTROL - 1))
#define UAC_FU_VOLUME (1 << (UAC_VOLUME_CONTROL - 1))
#define UAC_FU_BASS (1 << (UAC_BASS_CONTROL - 1))
#define UAC_FU_MID (1 << (UAC_MID_CONTROL - 1))
#define UAC_FU_TREBLE (1 << (UAC_TREBLE_CONTROL - 1))
#define UAC_FU_GRAPHIC_EQ (1 << (UAC_GRAPHIC_EQUALIZER_CONTROL - 1))
#define UAC_FU_AUTO_GAIN (1 << (UAC_AUTOMATIC_GAIN_CONTROL - 1))
#define UAC_FU_DELAY (1 << (UAC_DELAY_CONTROL - 1))
#define UAC_FU_BASS_BOOST (1 << (UAC_BASS_BOOST_CONTROL - 1))
#define UAC_FU_LOUDNESS (1 << (UAC_LOUDNESS_CONTROL - 1))
/* status word format (3.7.1.1) */
#define UAC1_STATUS_TYPE_ORIG_MASK 0x0f
......
......@@ -78,39 +78,6 @@ enum {
USB_MIXER_U16,
};
enum {
USB_PROC_UPDOWN = 1,
USB_PROC_UPDOWN_SWITCH = 1,
USB_PROC_UPDOWN_MODE_SEL = 2,
USB_PROC_PROLOGIC = 2,
USB_PROC_PROLOGIC_SWITCH = 1,
USB_PROC_PROLOGIC_MODE_SEL = 2,
USB_PROC_3DENH = 3,
USB_PROC_3DENH_SWITCH = 1,
USB_PROC_3DENH_SPACE = 2,
USB_PROC_REVERB = 4,
USB_PROC_REVERB_SWITCH = 1,
USB_PROC_REVERB_LEVEL = 2,
USB_PROC_REVERB_TIME = 3,
USB_PROC_REVERB_DELAY = 4,
USB_PROC_CHORUS = 5,
USB_PROC_CHORUS_SWITCH = 1,
USB_PROC_CHORUS_LEVEL = 2,
USB_PROC_CHORUS_RATE = 3,
USB_PROC_CHORUS_DEPTH = 4,
USB_PROC_DCR = 6,
USB_PROC_DCR_SWITCH = 1,
USB_PROC_DCR_RATIO = 2,
USB_PROC_DCR_MAX_AMP = 3,
USB_PROC_DCR_THRESHOLD = 4,
USB_PROC_DCR_ATTACK = 5,
USB_PROC_DCR_RELEASE = 6,
};
/*E-mu 0202(0404) eXtension Unit(XU) control*/
enum {
......@@ -980,7 +947,7 @@ static void build_feature_ctl(struct mixer_build *state, void *raw_desc,
control++; /* change from zero-based to 1-based value */
if (control == UAC_GRAPHIC_EQUALIZER_CONTROL) {
if (control == UAC_FU_GRAPHIC_EQUALIZER) {
/* FIXME: not supported yet */
return;
}
......@@ -1036,8 +1003,8 @@ static void build_feature_ctl(struct mixer_build *state, void *raw_desc,
kctl->id.name, sizeof(kctl->id.name));
switch (control) {
case UAC_MUTE_CONTROL:
case UAC_VOLUME_CONTROL:
case UAC_FU_MUTE:
case UAC_FU_VOLUME:
/* determine the control name. the rule is:
* - if a name id is given in descriptor, use it.
* - if the connected input can be determined, then use the name
......@@ -1064,9 +1031,9 @@ static void build_feature_ctl(struct mixer_build *state, void *raw_desc,
len = append_ctl_name(kctl, " Playback");
}
}
append_ctl_name(kctl, control == UAC_MUTE_CONTROL ?
append_ctl_name(kctl, control == UAC_FU_MUTE ?
" Switch" : " Volume");
if (control == UAC_VOLUME_CONTROL) {
if (control == UAC_FU_VOLUME) {
kctl->tlv.c = mixer_vol_tlv;
kctl->vd[0].access |=
SNDRV_CTL_ELEM_ACCESS_TLV_READ |
......@@ -1165,7 +1132,7 @@ static int parse_audio_feature_unit(struct mixer_build *state, int unitid, void
snd_printk(KERN_INFO
"usbmixer: master volume quirk for PCM2702 chip\n");
/* disable non-functional volume control */
master_bits &= ~UAC_FU_VOLUME;
master_bits &= ~UAC_CONTROL_BIT(UAC_FU_VOLUME);
break;
}
if (channels > 0)
......@@ -1410,51 +1377,51 @@ struct procunit_info {
};
static struct procunit_value_info updown_proc_info[] = {
{ USB_PROC_UPDOWN_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_UPDOWN_MODE_SEL, "Mode Select", USB_MIXER_U8, 1 },
{ UAC_UD_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_UD_MODE_SELECT, "Mode Select", USB_MIXER_U8, 1 },
{ 0 }
};
static struct procunit_value_info prologic_proc_info[] = {
{ USB_PROC_PROLOGIC_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_PROLOGIC_MODE_SEL, "Mode Select", USB_MIXER_U8, 1 },
{ UAC_DP_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_DP_MODE_SELECT, "Mode Select", USB_MIXER_U8, 1 },
{ 0 }
};
static struct procunit_value_info threed_enh_proc_info[] = {
{ USB_PROC_3DENH_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_3DENH_SPACE, "Spaciousness", USB_MIXER_U8 },
{ UAC_3D_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_3D_SPACE, "Spaciousness", USB_MIXER_U8 },
{ 0 }
};
static struct procunit_value_info reverb_proc_info[] = {
{ USB_PROC_REVERB_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_REVERB_LEVEL, "Level", USB_MIXER_U8 },
{ USB_PROC_REVERB_TIME, "Time", USB_MIXER_U16 },
{ USB_PROC_REVERB_DELAY, "Delay", USB_MIXER_U8 },
{ UAC_REVERB_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_REVERB_LEVEL, "Level", USB_MIXER_U8 },
{ UAC_REVERB_TIME, "Time", USB_MIXER_U16 },
{ UAC_REVERB_FEEDBACK, "Feedback", USB_MIXER_U8 },
{ 0 }
};
static struct procunit_value_info chorus_proc_info[] = {
{ USB_PROC_CHORUS_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_CHORUS_LEVEL, "Level", USB_MIXER_U8 },
{ USB_PROC_CHORUS_RATE, "Rate", USB_MIXER_U16 },
{ USB_PROC_CHORUS_DEPTH, "Depth", USB_MIXER_U16 },
{ UAC_CHORUS_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_CHORUS_LEVEL, "Level", USB_MIXER_U8 },
{ UAC_CHORUS_RATE, "Rate", USB_MIXER_U16 },
{ UAC_CHORUS_DEPTH, "Depth", USB_MIXER_U16 },
{ 0 }
};
static struct procunit_value_info dcr_proc_info[] = {
{ USB_PROC_DCR_SWITCH, "Switch", USB_MIXER_BOOLEAN },
{ USB_PROC_DCR_RATIO, "Ratio", USB_MIXER_U16 },
{ USB_PROC_DCR_MAX_AMP, "Max Amp", USB_MIXER_S16 },
{ USB_PROC_DCR_THRESHOLD, "Threshold", USB_MIXER_S16 },
{ USB_PROC_DCR_ATTACK, "Attack Time", USB_MIXER_U16 },
{ USB_PROC_DCR_RELEASE, "Release Time", USB_MIXER_U16 },
{ UAC_DCR_ENABLE, "Switch", USB_MIXER_BOOLEAN },
{ UAC_DCR_RATE, "Ratio", USB_MIXER_U16 },
{ UAC_DCR_MAXAMPL, "Max Amp", USB_MIXER_S16 },
{ UAC_DCR_THRESHOLD, "Threshold", USB_MIXER_S16 },
{ UAC_DCR_ATTACK_TIME, "Attack Time", USB_MIXER_U16 },
{ UAC_DCR_RELEASE_TIME, "Release Time", USB_MIXER_U16 },
{ 0 }
};
static struct procunit_info procunits[] = {
{ USB_PROC_UPDOWN, "Up Down", updown_proc_info },
{ USB_PROC_PROLOGIC, "Dolby Prologic", prologic_proc_info },
{ USB_PROC_3DENH, "3D Stereo Extender", threed_enh_proc_info },
{ USB_PROC_REVERB, "Reverb", reverb_proc_info },
{ USB_PROC_CHORUS, "Chorus", chorus_proc_info },
{ USB_PROC_DCR, "DCR", dcr_proc_info },
{ UAC_PROCESS_UP_DOWNMIX, "Up Down", updown_proc_info },
{ UAC_PROCESS_DOLBY_PROLOGIC, "Dolby Prologic", prologic_proc_info },
{ UAC_PROCESS_STEREO_EXTENDER, "3D Stereo Extender", threed_enh_proc_info },
{ UAC_PROCESS_REVERB, "Reverb", reverb_proc_info },
{ UAC_PROCESS_CHORUS, "Chorus", chorus_proc_info },
{ UAC_PROCESS_DYN_RANGE_COMP, "DCR", dcr_proc_info },
{ 0 },
};
/*
......@@ -1542,7 +1509,7 @@ static int build_audio_procunit(struct mixer_build *state, int unitid, void *raw
cval->channels = 1;
/* get min/max values */
if (type == USB_PROC_UPDOWN && cval->control == USB_PROC_UPDOWN_MODE_SEL) {
if (type == UAC_PROCESS_UP_DOWNMIX && cval->control == UAC_UD_MODE_SELECT) {
__u8 *control_spec = uac_processing_unit_specific(desc, state->mixer->protocol);
/* FIXME: hard-coded */
cval->min = 1;
......
......@@ -85,8 +85,8 @@ static struct usbmix_name_map extigy_map[] = {
/* 16: MU (w/o controls) */
{ 17, NULL, 1 }, /* DISABLED: PU-switch (any effect?) */
{ 17, "Channel Routing", 2 }, /* PU: mode select */
{ 18, "Tone Control - Bass", UAC_BASS_CONTROL }, /* FU */
{ 18, "Tone Control - Treble", UAC_TREBLE_CONTROL }, /* FU */
{ 18, "Tone Control - Bass", UAC_FU_BASS }, /* FU */
{ 18, "Tone Control - Treble", UAC_FU_TREBLE }, /* FU */
{ 18, "Master Playback" }, /* FU; others */
/* 19: OT speaker */
/* 20: OT headphone */
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment