1. 21 May, 2008 1 commit
  2. 22 Jan, 2008 1 commit
  3. 31 Jul, 2007 1 commit
  4. 17 Jul, 2007 1 commit
  5. 16 Jul, 2007 1 commit
  6. 08 May, 2007 2 commits
  7. 11 Feb, 2007 2 commits
  8. 07 Dec, 2006 1 commit
  9. 03 Oct, 2006 2 commits
  10. 01 Sep, 2006 1 commit
  11. 08 Aug, 2006 1 commit
  12. 29 Jun, 2006 1 commit
  13. 25 Jun, 2006 1 commit
  14. 19 Jun, 2006 1 commit
  15. 09 Jun, 2006 1 commit
  16. 28 Apr, 2006 1 commit
  17. 20 Apr, 2006 2 commits
  18. 09 Nov, 2005 1 commit
  19. 24 Aug, 2005 2 commits
  20. 25 Jun, 2005 1 commit
    • Adrian Bunk's avatar
      [PATCH] change the SOUND_PRIME handling · b6260cd3
      Adrian Bunk authored
      
      
      SOUND_PRIME (for OSS) is a tristate.
      
      This doesn't make much sense if most users are checking for
      SOUND_PRIME!=0.
      
      This patch changes the semantics of SOUND_PRIME to being a limit for all
      OSS modules, IOW: SOUND_PRIME=m does now say that all OSS drivers can
      only be modular.
      
      As a side effect, since SOUND_PRIME already depends on SOUND, there's no
      longer a reason for drivers depending on SOUND_PRIME to additionally
      depend on SOUND.
      Signed-off-by: default avatarAdrian Bunk <bunk@stusta.de>
      Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
      Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
      b6260cd3
  21. 01 Jun, 2005 1 commit
  22. 28 May, 2005 1 commit
    • Adrian Bunk's avatar
      Input: · 668d1e60
      Adrian Bunk authored
      
      This patch adds dummy gameport_register_port, gameport_unregister_port
      and gameport_set_phys functions to gameport.h for the case when a driver
      can't use gameport.
      
      This fixes the compilation of some OSS drivers with GAMEPORT=n without
      the need to #if inside every single driver.
      
      This patch also removes the non-working and now obsolete SOUND_GAMEPORT.
      
      This patch is also an alternative solution for ALSA drivers with similar
      problems (but #if's inside the drivers might have the advantage of
      saving some more bytes of gameport is not available).
      
      The only user-visible change is that for GAMEPORT=m the affected OSS
      drivers are now allowed to be built statically (but they won't have
      gameport support).
      Signed-off-by: default avatarAdrian Bunk <bunk@stusta.de>
      Signed-off-by: default avatarVojtech Pavlik <vojtech@suse.cz>
      Signed-off-by: default avatarDmitry Torokhov <dtor@mail.ru>
      668d1e60
  23. 16 Apr, 2005 2 commits
    • Adrian Bunk's avatar
      [PATCH] let SOUND_AD1889 depend on PCI · 5b45c3bb
      Adrian Bunk authored
      
      
      Compiling SOUND_AD1889 with PCI=n results in the following compile
      error:
      
      sound/built-in.o(.text+0x24f0c): In function `ad1889_remove':
      : undefined reference to `pci_release_region'
      
      This patch adds the missing dependency on PCI.
      Signed-off-by: default avatarAdrian Bunk <bunk@stusta.de>
      Signed-off-by: default avatarAndrew Morton <akpm@osdl.org>
      Signed-off-by: default avatarLinus Torvalds <torvalds@osdl.org>
      5b45c3bb
    • Linus Torvalds's avatar
      Linux-2.6.12-rc2 · 1da177e4
      Linus Torvalds authored
      Initial git repository build. I'm not bothering with the full history,
      even though we have it. We can create a separate "historical" git
      archive of that later if we want to, and in the meantime it's about
      3.2GB when imported into git - space that would just make the early
      git days unnecessarily complicated, when we don't have a lot of good
      infrastructure for it.
      
      Let it rip!
      1da177e4