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    spl: binman: Check at runtime if binman symbols were filled in · 367ecbf2
    Alper Nebi Yasak authored and Simon Glass's avatar Simon Glass committed
    
    
    Binman lets us declare symbols in SPL/TPL that refer to other entries in
    the same binman image as them. These symbols are filled in with the
    correct values while binman assembles the images, but this is done
    in-memory only. Symbols marked as optional can be filled with
    BINMAN_SYM_MISSING as an error value if their referred entry is missing.
    
    However, the unmodified SPL/TPL binaries are still available on disk,
    and can be used by people. For these files, nothing ensures that the
    symbols are set to this error value, and they will be considered valid
    when they are not.
    
    Empirically, all symbols show up as zero in a sandbox_vpl build when we
    run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
    fine value for a binman-written symbol, so we cannot say the symbols
    have wrong values based on that.
    
    Declare a magic symbol that binman always fills in with a fixed value.
    Check this value as an indicator that symbols were filled in correctly.
    Return the error value for all symbols when this magic symbol has the
    wrong value.
    
    For binman tests, we need to make room for the new symbol in the mocked
    SPL/TPL data by extending them by four bytes. This messes up some test
    image layouts. Fix the affected values, and check the magic symbol
    wherever it makes sense.
    
    Signed-off-by: default avatarAlper Nebi Yasak <alpernebiyasak@gmail.com>
    367ecbf2